Day-long educational forum designed as a special showcase of professional women in the European Games Industry.

A unique opportunity to share career stories and game development best practices of industry pros with Event Horizon School students across Italy.

Forum program offered free of charge to our students as a compliment to their standard curriculum.

We’re inviting select companies and organizations to offer sponsorship to host our guest speakers and to provide resources and facilities for their presentations.

THE SPEAKERS

ALESSANDRA TOMASINA

SENIOR PRODUCER – NACON STUDIO MILAN

Alessandra was initiated to adventure, strategy and role-playing games when she was a young geek-in-training (and has never stopped playing since then). A few years later she was also playing for work, as she joined leading Italian gaming portal Multiplayer.it as a game critic and started collaborating with localisation and QA agencies around the world as a game translator, tester and scout. Fast forward 15 years, and she has multiple roles across the gaming industry under her belt, ranging from Production to Marketing, giving her a comprehensive knowledge of all the processes involved in making and marketing games, from concept design to distribution.

She is now working as a Senior Producer at Nacon Studio Milan, where she keeps leveraging her communication and organisational skills to coordinate cross-functional teams, with a focus on process design and improvement.

ARIANNA FUSETTI

LIGHTING ARTIST – FRONTIER DEVELOPMENTS

Hi! My name is Arianna, I am a Lighting Artist for Frontier Developments, known for  Jurassic World Evolution, Elite Dangerous and the Planet franchise.

Prior to joining Frontier, I’ve been working for Milestone s.r.l. as lighting and VFX Artist on various titles such as Hot Wheels:Unleashed and Ride4.

My journey to professional lighting has been far from a straight line. After completing a two-year course as 3D generalist in Milan, I’ve been freelancing from 2D motion design for television to 3D character art for indie studios.

Beyond my professional endeavors, I’m actively involved in several communities dedicated to supporting aspiring talents in the industry.

CAROLA PETTINATO

ASSOCIATE GAME DESIGNER – CRITERION/ELECTRONIC ARTS

Ciao! My name is Carola, I am a passionate Game Designer and Extended Reality enthusiast from Sicily, Italy.

After my studies in Modern Literature at the University of Messina, I have decided to move to London, a place where the past and the future coexist in harmony. If there is one very thing that this great city taught me, is that you can become anything you want, and so I did.

In 2019, after intensively playing The Last of Us, I decided to challenge myself with a new adventure: To become a Game Developer.
It was in 2020 that I finally decided to go back to university, I am currently enrolled in the course of (BSc) Computer Games Design at Staffordshire University London, graduating this summer 2024.

I landed my first job in the industry in 2022 as a Game Designer Intern for Criterion Games – Electronic Arts, working on the latest Need For Speed Unbound. Here I continue to work as a Game Designer, currently working on the Battlefield series.
I became a Women In Games Ambassador and Video Games Ambassador with Ukie in 2022, throughout this journey I have shared my passion for game design and helped people to understand how the game industry works and how to break into this exciting field.

Besides games, I love spending my time going to gigs and listening to music, going places and taking pictures, and travelling the world.

IRENE FILOSCIA

GAMEPLAY PROGRAMMER – MILESTONE SRL

Hi, my name is Irene and I am a gameplay programmer at Milestone Srl.

I have always played video games, read lots of books and generally consumed all (preferably sci-fi or fantasy) media I could get my hands on. My path towards video games development was not very straightforward: I began as a pure mathematician, mainly focused on geometry and topology. Then I slipped more and more into a hands-on approach, entering the magic world of digital fabrication; after one year of academic research, I was striving for something more applied and turned my gaze on game development.

Milestone took me in and made a game developer out of me: at first more focused on the GFX aspects and now with a main focus on UI.

LISA GOBBI

SENIOR ENVIRONMENT ARTIST – AVALANCHE STUDIOS

Hello!
I’m Lisa, Senior Environment Artist in Avalanche Studios Group based in London.

After a degree in economics and a Game Art course in Digital Bros Game Academy in 2015 I started my career at Ovosonico to then join Milestone in Milan as an environment artist.

In 2019 I moved to the UK to work with Codemasters on Dirt 5 before joining Avalanche’s new studio in Liverpool.

In addition, I’m a Women in Games Ambassador, DBGA panelist, Video Game Tax Credit Board Member and Red Bull Indie Forge 2023 judge.

In my free time, when I’m not playing video games or watching art tutorials, I try to stay active dancing, doing yoga and visiting as many art exhibitions as I can.

MARIA ELENA SILLETTI

LEAD UI PROGRAMMER – NACON STUDIO MILAN

Double names have a lot of issues to remember them, so I prefer Elena :)

Playing games since I was a child, the thought of being part of this world never abandoned me. So I took my sword and shield as a chance to work for elevating the User Interface at next level, especially in Italy! I work hard to fulfill whatever the user could expect from a good game product, that’s my main quest.

SCHEDULE

TO BE ANNOUNCED… SOON

THE HOSTS

FIONA CHERBAK

LEAD TALENT PROGRAM MANAGER – XBOX GAME STUDIOS

Fiona designs and drives inclusive hiring initiatives across 1st-party studios at Xbox Game Studios. She was previously Talent Lead for Gaming Talent Acquisition at Xbox, and Talent Acquisition Lead, Worldwide Studios for Sony Interactive Entertainment.

Fiona is former chairperson of IGDA Women in Games SIG, co-founder of Women in Games International, partnership advisor for the European Women in Games Conference and Women in Games Jobs U.K., co-creator of GameMentorOnline and co-founder of the Boston Festival of Indie Games, now in its 12th year.

MICAELA ROMANINI

Micaela Romanini is the Founder of Women in Games Italia and serves as an Ambassador of Women in Games and Womentech Women & Technology. She currently operates as a Consultant in DEI, Sustainability, and Communication, and holds positions as an Expert for the European Commission and EIT C&C within the Video Games and Cultural Industries.
With over 13 years of experience spanning Marketing, Communication, Events Management, and Business Development, she taught Diversity and Inclusion Policies in Games Industry and Integrated Marketing Communication in the Entertainment Industry at Link Campus University – VIGAMUS Academy.
Previously, she held roles as Xbox.com International Coordinator at Microsoft and Deputy Director of VIGAMUS Foundation.
Additionally, she is an accomplished Author in Games and Cultural Studies, with numerous publications credited.

FABIO CRISTI

He has been involved in videogames since 1997, when he was 16. After a decade as a journalist for several magazines (Multiplayer. it, Official Playstation Magazine, Fastweb, Wired) and translator, he joined Milestone Srl as a producer, working on MOTOGP13 and other games such as WRC 2, MUD and SBK GENERATIONS. He then moved to Digital Bros, in 2014, to take care of Fantasfida, the first Italian daily fantasy sports game.

After leaving Digital Bros, in 2016 he joined Vae Victis, a small independent development studio based in Cesena, where he worked on their new product Racecraft and some unannounced projects.

In 2018 he decided to take the leap and go freelancing, working as a freelance project manager with companies in PC, console and mobile games, virtual reality, smartphone applications and web services.

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