Descrizione Progetto
IL MASTER MAYA
Il Master Maya, CG and VFX è un percorso complesso, fatto per tutti coloro che vogliono intraprendere una carriera nella Computer Graphics ad alto livello. Gli argomenti principali sono la produzione, l’animazione di personaggi, l’illuminazione, il rigging, i Vfx e la pre-produzione e post-produzione per il Cinema, utilizzando Maya come software di base, in combinazione con gli strumenti più avanzati che oggi sono lo stato dell’arte nel settore dell’industria dell’intrattenimento. I metodi di lavoro sono gli stessi utilizzati da professionisti e, con lezioni teoriche e pratiche, gli studenti del nostro Master Maya produrranno diversi progetti durante il piano di studi.
SOFTWARE SKILLS
- Maya
- Zbrush
- Substance Painter
- After Effects
- Nuke
SBOCCHI PROFESSIONALI
- Aziende post produzione video, VFX
- Pre-produzione video
- Software house sviluppo videogiochi
- Architecture, interior, exterior design
- Automotive
- Asset per produzione
DETTAGLIO DEI CORSI
Maya
- Introduction to Maya
- Modeling
- Modeling Tools
- Good Topology
- Hard Surface Modeling & Organic Modeling
- Uv Mapping in Maya
- Low Poly VS High Poly
- Smoothing Groups
- Texture Map Baking
- Composition and Color Theory
- Lighting
- Shading
- Rendering
- Introduction to Rigging
- XGen and grooming for Cinema
- XGen and Grooming for Games
- MASH for Maya
Photoshop
- Introduction to Photoshop
- Correction Layers, Masks, Level Masks
- Alpha channel
- Texturing in Photoshop
Substance Designer
- Procedural Workflow
- Material Creation
Substance Painter
- Introduction to Substance Painter
- PBR System
- Texture Baking
- Layers and Smart Masks
Zbrush
- Introduction to ZBrush
- Sculpting Tools
- Dynamesh and Sculpting Layers Workflow
3D Equalizer
- Camera tracking in 3D Equalizer
- Footage VFX Integration
Nuke
- Introduction to compositing
- Color and Composition Theory
- Rotoscoping
- Keying
- 3d Nuke System
Maya
- Advanced Character Rigging (body and facial)
- NCloth soft body simulation (skin and muscles)
Maya Animation
- Character Animation
- Walk Cycles, Run Cycles, Overlapping, Follow Through
- Stretch and Squash, Arcs, Curves, Graph editor, Blocking
- Inbetween and Polishing, Extremes and Breakdowns
- Timing and Spacing
- Camera Layouts
Maya Dynamics
- Rigid Bodies
- Soft Bodies
- Bullet System
- NCloth
- Particles and NParticles
- Fluid System
- Boss and BiFrost
Unreal Engine
- Level Design and Modular Modeling
- Textures and Materials for Production
- Light Baking VS Dynamic Lighting
- RT Shading
- Creating PBR maps: albedo, Roughness, Metalness
- Normal Mapping
- Unreal Material Editor
- Blueprints Fundamentals
- Finalize Scenes in UDK
Houdini:
- Introduction to Houdini
- Bullet Solver and Fracturing System
- Pyro Solver
- Particles
- Flip Solver
- Lighting and Shading in Houdini
- Rendering
Redshift
- Rendering in Redshift
- Lighting
- Shading
Marvelous Designer
- Cloth Design for Characters
- Clothing Simulation
- Export and integration
Marvelous Designer
- Advanced Compositing Techniques
Maya Animation
- Advanced Animation